Re: [AD] SF.net SVN: alleg:[11840] allegro/branches/4.9 |
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On Sat March 14 2009, Thomas Fjellstrom wrote: > On Sat March 14 2009, Thomas Fjellstrom wrote: > > On Sat March 14 2009, Thomas Fjellstrom wrote: > > > On Sat March 14 2009, Thomas Fjellstrom wrote: > > > > On Sat March 14 2009, Peter Wang wrote: > > > > > On 2009-03-14, Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx> wrote: > > > > > > On Sat March 14 2009, Thomas Fjellstrom wrote: > > > > > > > Looks like something here has helped ex_prim in software mode > > > > > > > too. Used to run at 4fps on my Q6600 w 4G ram and a NV 8800GTS. > > > > > > > It now runs at 12fps with blending. Without blending its back > > > > > > > up to 60fps, same as hardware \o/ > > > > > > > > > > > > > > I call that a win. Before I couldn't tell what speed it was at > > > > > > > without blending as it would blank the screen of most things... > > > > > > > I think if its possible to work on blending some more, that > > > > > > > would rock. > > > > > > > > > > > > > > fwiw, I get "Time = 2.88472 s, FPS = 103.996" from > > > > > > > ex_blend_bench. > > > > > > > > > > I think it should be higher. I get "Time = 0.931021 s, FPS = > > > > > 322.227" on a Core2Duo 1.83 GHz, in release mode. > > > > > > > > Didn't see that bit before I hit reply.. oops. I'm running in full > > > > debug mode. I just retried in RelWithDebInfo, and I get: > > > > > > > > Time = 0.788397 s, FPS = 380.519 > > > > > > With the latest commit, its up to 399fps. > > > > I just tried it with a plain (int)f, its down to 226fps. so your > > (Peter's) code in 32bit is a significant advantage. > > > > I'll try testing on my Phenom X4 sometime today, see what its like (its > > running in 64bit mode). > > Current commit as of /now/, 11852, on my Phenom X4 9550 running at 2.2Ghz, > best fps is 397 with the float header "as is", and with the fancy stuff > commented out, I get a high of 420fps. > > the "lows" however show a different story > with fancy magic: 360fps > without: 381fps > > > > > > > > ex_prim is also better, with a total of ~37fps in software mode. > > > > somewhat more reasonable. ex_membmp sees a jump in fps as well, 14fps > > > > vs 2fps. > > > > > > ex_membmp is up to 20fps. ex_prim is virtually unchanged. Except I seem > > > to be seeing some white dots blink at the verticies in the first > > > primitive... That wasn't there before in software mode. Thomas Fjellstrom tfjellstrom@xxxxxxxxxx |
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