Re: [AD] memory bitmap blending |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] memory bitmap blending
- From: Evert Glebbeek <evertg@xxxxxxxxxx>
- Date: Wed, 10 Dec 2008 15:55:07 -0500
On 10 Dec 2008, at 15:13, Trent Gamblin wrote:
I'm all for option 1.
Funny, I'd be all for option 2 because it means I can do something
without needing to learn how to use platform specific shaders (ie, I
can "just" use Allegro).
I haven't thought about instances where I'd need alpha-alpha
blending, but on first thought it doesn't sound like it would be that
isoteric.
Anyway, whatever is the least amount of work for whoever is doing it
works too. ;)
Evert