Re: [AD] SF.net SVN: alleg:[11327] allegro/branches/4.9/addons/ttf/ttf.c |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] SF.net SVN: alleg:[11327] allegro/branches/4.9/addons/ttf/ttf.c
- From: Elias Pschernig <elias.pschernig@xxxxxxxxxx>
- Date: Wed, 17 Dec 2008 09:13:00 +0100
On Wed, 2008-12-17 at 10:03 +0200, Milan Mimica wrote:
> 2008/12/17 <elias@xxxxxxxxxx>:
> > Revision: 11327
> > http://alleg.svn.sourceforge.net/alleg/?rev=11327&view=rev
> > Author: elias
> > Date: 2008-12-17 07:42:31 +0000 (Wed, 17 Dec 2008)
> >
> >
> > -static ALLEGRO_BITMAP* create_glyph_cache(ALLEGRO_FONT const *f, int w, int h, bool new)
> > +// FIXME: We normally do *not* want to cache the complete font as is
> > +// done right now. Just image when I load a unicode font, then write the
> > +// game title in big letters (say pixel size 200) on the start screen.
> > +// This would right now eat up 100ds of MBs of texture space for
> > +// nothing Probably we should have a config setting to enable caching of
> > +// a complete font though for special cases where it is wanted.
>
> Notice that create_glyph_cache() is called only for rendered glyphs,
> not for all glyphs in a font.
Ah, yes, of course. And I also knew that, guess this cold is affecting
my memory :P
--
Elias Pschernig <elias@xxxxxxxxxx>