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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Allegro for PSP
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sat, 18 Oct 2008 18:57:42 -0600 (MDT)
On Sat, October 18, 2008 6:26 am, Diego said:
> Hello,
> I would like to contribute with an Allegro PSP port.
>
> A first beta implementation is ready to use. I've been working since
> this
> summer. I've tested it mainly with the Humphrey Remake with success:
>
> http://retrospec.sgn.net/users/ignacio/humpi.htm
>
> The system, graphics, digital sound and keyboard drivers are
> implemented.
> The *next step* is to implement the timer and joystick drivers, add
> more
> functions and optimizations to the graphics driver and add an On
> Screen
> Keyboard to the keyboard driver.
> The graphics driver uses RAM-RAM and RAM-screen (with scaling)
> accelerated
> blits so a 640x480 windows game is likely to run under 480x272 in
> the PSP
> (as Humphrey does).
> There is no support for 8 bpp color mode, neither vritual screen,
> neither
> video bitmaps but I will add it in the next step commented above.
> The digital sound driver uses the Allegro mixer for multivoice
> support like
> most of the platforms.
>
> What is the best way to integrate in the Allegro project? Like the
> NDS or
> GP32X versions, separately?
>
> Thanks and regards.
>
> diedel.
If the port is complete it should be added to the 4.4 (now 4.3)
codebase. There is another allegroid working on a PSP port, maybe
the two of you could work together. Anyway, I don't have a PSP or
I'd test it out myself, maybe one of the other devs has one. Could
you post a patch?
Trent :{)>