Re: [AD] Platform dependent stuff in aintern_display.h? |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Platform dependent stuff in aintern_display.h?
- From: "Milan Mimica" <milan.mimica@xxxxxxxxxx>
- Date: Tue, 16 Sep 2008 18:48:11 +0200
2008/9/15 Peter Hull <peterhull90@xxxxxxxxxx>:
> On Mon, Sep 15, 2008 at 10:18 PM, Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx> wrote:
>> To be fair, its in a #ifdef ALLEGRO_WINDOWS section, so it shouldn't be seen
>> at all on OSX.
> It wasn't though... Now what!? It's gone again.
> ------------------------------------------------------------------------
> r10836 | mmimica | 2008-09-15 21:45:13 +0100 (Mon, 15 Sep 2008) | 2 lines
>
> Moved a dinput header into a Windows-only zone.
It's still unapropiate to have that there. I'm in the process of
sorting out Windows headers...
--
Milan Mimica
http://sparklet.sf.net