Re: [AD] d3d_disp.c broken? |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] d3d_disp.c broken?
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sat, 9 Aug 2008 13:43:25 -0600 (MDT)
On Sat, August 9, 2008 10:55 am, Peter Wang said:
> Hi, it looks like there are references to al_d3d in d3d_disp.c
> but it's not defined anywhere.
>
> Peter
d3d_disp.c was supposed to be removed and d3d_disp.cpp put in. Which
brings up the point, is it ok to have C++ in a driver code? It will
make the D3D driver much cleaner, but not only that, using the C
interface doesn't work like it should when inheritance is used
(which I need to support true multihead on Vista and still have
backwards compatability with < Vista). I'm very close now to having
multihead working on < Vista, so I will commit the changes hopefully
soon.
Trent :{)>