Re: [AD] al_remove_window_frame |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] al_remove_window_frame
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Fri, 15 Aug 2008 16:16:55 -0600 (MDT)
On Fri, August 15, 2008 3:33 pm, Elias Pschernig said:
> Why do we have this function? Wouldn't something like:
>
> al_set_window_frame(bool onoff)
>
> make more sense? What is the way to get the frame back with the
> current
> API?
Feel free to change it. I don't think you'd often want to add a
frame back, so I was thinking something like
al_set_new_display_flags(ALLEGRO_FRAMELESS) would be the way to go.
Not sure though.
Trent :{)>