Re: [AD] Allegro 5 - converting |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Allegro 5 - converting
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Fri, 4 Apr 2008 10:15:33 -0600 (MDT)
On Fri, April 4, 2008 7:53 am, allefant said:
> Sounds good. I'm planning to convert some of my previous speedhack
> entries as well. Also Trent has made/is making some A5 games I
> think.
I'm working on a game with A4 and A5 drivers. I started with A5 and
then added A4 support so it's the opposite of what is being
discussed here. It was actually very easy (took about 1-2 hours) to
convert. I simply copied al_* to m_*, and implemented m_* for A4
which was usually very easy. I used magic pink sprites not alpha
then used al_convert_mask_to_alpha for A5. Some things required some
custom code but overall it hasn't added a lot of time to the
development process.
Trent