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I've done pretty much the same thing but I have added a field called
'display_group' to the OSX-specific display structure which is
supposed to keep track of which displays are compatible with each
other.
The only down-side is that we have to do all that conversion to memory
bitmaps even if the app is actually just about to quit. I can't see a
way around that.
Pete
On Sun, Apr 20, 2008 at 6:13 PM, Milan Mimica <milan.mimica@xxxxxxxxxx> wrote:
> Milan Mimica wrote:
> > Peter Hull wrote:
> >> Also I will need Milan's display/bitmap management thing to avoid
> >> crashes (if it's not ready, I can hack it by retaining the GL context
> >> until the app terminates)
> >
> > Here. Try this patch.
>
> <cut>
>
> I have committed a fixed version. In GLX, I forgot to pass all display's bitmaps
> to another display when destroying it. It is assumed that all displays are
> compatible in GLX. Otherwise you can't just pass bitmaps to *any* other display,
> but in GLX you can.
>
>
>
> --
> Milan Mimica
> http://sparklet.sf.net
>
>
>
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