Re: [AD] power-of-two textures?
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Subject
: Re: [AD] power-of-two textures?
From
: Evert Glebbeek <
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Date
: Mon, 11 Feb 2008 14:07:52 +0100
AllegroGL has (used to have?) a way to cope with non-power-of-two
textures, but I've forgotten the details. I assume we could use the
same method?
Evert
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