Re: [AD] power-of-two textures?

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See this very old thread on allegro.cc:
http://www.allegro.cc/forums/thread/459874

Victor Williams Stafusa da Silva

Evert Glebbeek <eglebbk@xxxxxxxxxx> escreveu:
AllegroGL has (used to have?) a way to cope with non-power-of-two
textures, but I've forgotten the details. I assume we could use the
same method?

Evert


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