RE: [AD] SSE2 vs malloc() |
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What do you do about odd-sized bitmaps?
> -----Original Message-----
> From: alleg-developers-admin@xxxxxxxxxx [mailto:alleg-
> developers-admin@xxxxxxxxxx] On Behalf Of aj
> Sent: Wednesday, October 12, 2005 10:59 PM
> To: alleg-developers@xxxxxxxxxx
> Subject: [AD] SSE2 vs malloc()
>
> Looking over the source code there is still alot of malloc() calls.
> For SSE2 to work properly data must be aligned on 16 byte boundaries.
>
> There also seems to be a function called _al_malloc() which is a
> wrapper for malloc().
>
> Instead of regular malloc() SSE2 uses _aligned_malloc() to ensure
data
> is on 16 byte boundaries.
> It would be much easier to simply have _aligned_malloc() replaced at
one
> single point (in the _al_malloc() )
> It can even be #defined in/out for which ever platform is required.
>
> Is there any reason why all the regular malloc()'s can not be changed
> to _al_malloc() ?
> (please specificy both technical reasons, and release schedule
reasons)
>
>
> I can submit patches for them all, but its not worth doing until i
know
> its going to get implemented.
>
> aj.
>
>
>
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