RE: [AD] Potential color conversion bug |
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- To: <alleg-developers@xxxxxxxxxx>
- Subject: RE: [AD] Potential color conversion bug
- From: "Robert Ohannessian" <ROhannessian@xxxxxxxxxx>
- Date: Mon, 20 Jun 2005 13:08:47 -0700
- Thread-index: AcV106vAhJ5wcQnLQzOKjETW98VLTwAAA9fg
- Thread-topic: [AD] Potential color conversion bug
Peter, are you sure that in 16-bpp the software conversion routines are
used? ie, can you trace through the code?
Thanks.
> -----Original Message-----
> From: alleg-developers-admin@xxxxxxxxxx [mailto:alleg-
> developers-admin@xxxxxxxxxx] On Behalf Of Peter Hull
> Sent: Monday, June 20, 2005 1:12 PM
> To: alleg-developers@xxxxxxxxxx
> Subject: Re: [AD] Potential color conversion bug
>
> Peter Hull wrote:
>
> > Maybe I'm doing something dumb. That does draw the circle top-left,
> > but the times remain substantially the same. Basically it's not
> > setting 32 bit mode. I also tried it fullscreen, and as su root. It
> > always chooses 16 bit mode. I'm sure I have had AGL running in 32
bit
> > mode in the past. Maybe my X setup is wrong?
>
> Right, I've altered my X set-up to use 24 bit mode, now I get the
> following
> 32 -> 32
> mem 6.720000
> 32 -> 32
> vid 2.240000
>
> So Allegro GL's acceleration is great, as long as it can be enabled,
and
> this only happens if your screen can do 24 or 32 bit mode.
>
> Pete
>
>
>
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