Re: [AD] Patch for the documentation of polygon_z_normal() |
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Robert Ohannessian wrote:
So what would be a good method for back-face culling without first converting into screen space? The advantage this has is that it savesapersp_project() call for any vertices who'se polys are completely obscured.The trouble is that back-face culling requires you to know where your geometry is in screen-space. You can't just use clip space / eye space for this, or you'll either miss faces that could be back-face culled, or you'll cull too many faces.
So shall we just stick to the polygon_z_normal() method and agree that back-face culling in camera space is a concept that's too complicated for the basic Allegro package?
AE.
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