Re: [AD] active_menu_player bug |
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Le Vendredi 27 Mai 2005 18:50, Elias Pschernig a écrit :
> Makes sense. But what I'm wondering, how can you open a new dialog while
> a menu is open? As soon as you click anywhere, it will close..
Something like this:
DIALOG_PLAYER* player = init_dialog(dlg, -1);
while (update_dialog(player)) {
if (some_condition)
alert("Foo!", 0, 0, "Ok", 0, 0, 0, 0);
}
shutdown_dialog(editor_player);
If a menu is open when some_condition becomes true, the alert will start a new
dialog without closing the menu (before my patch, that is :-).
In my specific case, some_condition becomes true when the user clicks on the
window's close button, and the alert asks the user whether he really wants to
quit.
--
Julien Cugnière