Re: [AD] generic game loop

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> >  (don't see a point to not use C++ anyway).
> > 
> 
> There are many points, and it shouldn't be hard to find a thread about
> it e.g. on allegro.cc :)

Well, I'm reading the forum since several months now. As I see it, the only
reason to not use C++ is that someone does not know it good enough and does
not want to learn the new stuff. In every other aspect, C++ is the better C.
But I don't want to start discussions about which programming language to
use, everybody should use what he's familiar with: The main point is that
people should be writing (good) games. 





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