Re: [AD] rotate_sprite documentation

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On Monday 17 May 2004 18:24, allegrovp@xxxxxxxxxx wrote:
> It rotates in the canonical order for angles - mathematical angles are
> signed, and positive angles would rotate counterclockwise, while negative
> ones would rotate clockwise. You can add that if you want, for clarity.

Don't forget that the coordinate system used by PCs isn't the canonical one. 
Information like this does need adding.

Ben




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