Re: [AD] Fw: Acquire/Release speed issue

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> From the create_video_bitmap docs:
> Video memory bitmaps are usually allocated from the same space as the
> screen bitmap, so they may overlap with it: it is not therefore a good
> idea to use the global screen at the same time as any surfaces returned by
> this function.

This is poor wording: how could you use off-screen VRAM for sprites then?

-- 
Eric Botcazou




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