Re: [AD] Fw: Acquire/Release speed issue |
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> From the create_video_bitmap docs: > Video memory bitmaps are usually allocated from the same space as the > screen bitmap, so they may overlap with it: it is not therefore a good > idea to use the global screen at the same time as any surfaces returned by > this function. This is poor wording: how could you use off-screen VRAM for sprites then? -- Eric Botcazou
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