Re: [AD] Allegro and OpenGL |
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On December 15, 2003 11:51 am, Enrico Weigelt wrote:
> * Jason Winnebeck <gillius@xxxxxxxxxx> [2003-12-15 13:27:20 -0500]:
>
> Hi folks,
>
> > I think Allegro 5 should be redesigned to be able to use DirectDraw or
> > OpenGL (or Direct3D if someone wanted to program it). I don't use
> > Allegro anymore because it's just not modern enough. I would use OpenGL
> > or Direct3D to do 2D graphics now.
>
> Well, if we're thinking about complete api redesign, we should also
> carefully think about other similar projects like SDL. Perhaps a good
> long time strategy could be migrating both together.
>
> I've not compared the functionality of both packages yet, but I'm
> sure there's quite much redundant funtionality. We should talk on that.
>
> If we're going to do something completely new, i've got some things
> I'd really like to implement (although they do not really belong into
> allegro, but into some layer under it):
>
> * memory management
> --> pooled memory allocator with garbage collector and type support
>
> * dynamic module loader
> --> load on call, etc
>
> * version management and distribution utils
> --> i.e. for live-CD game distros, etc.
>
> * open device configuration framework
> --> users should have to do configuration only once for all
> alleg based applications/games.
>
> * virtual filesystem
> --> modular userland VFS which also supports features beside
> traditional filesystems (multiple view / structured document access,
> network protocols, ...)
>
Lots of this stuff has been brought up previously in the Discussions for
Allegro5... check the allegro5 mailing list archives, and possibly
allegro.cc's forum search.
> cu
--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx
http://strangesoft.net