Re: [AD] rand() vs random() |
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On Sunday 25 May 2003 8:17 pm, Sven Sandberg wrote: > Then (rand()+(rand()>>16)) should work for you too? I'd vote for that, > as it works both on platforms where the most random bits are in high 16 > and in low 16 bits, as well as on platforms with only 15 bit random > numbers. Beware of overflow. 0x7FFFFFFF + (0x10000 >> 16) == 0x80000000 which is negative. Ben
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