RE: [AD] crash in poly_zbuf_ptex16.

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Title: RE: [AD] crash in poly_zbuf_ptex16.

> the only thing i could find that looks a bit wrong is the
> bmp->dat var is 0x00
> does that mean its set to null ?  and has no buffer ?
> how could this occur ?

I think that can occur for sub bitmaps. Check the source, I'm not
totally sure, but I think it can.

--
Vincent Penquerc'h



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