Re: [AD] voice_stop() and voice_start() on Linux

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> It might be a good idea, since Allegro 4.0.0 seemed to support it and
> people may have been relying on it (as I was). That said...

Honestly, to keep on calling get_audio_stream_buffer() after stopping the 
underlying voice is awkward at best...

> My game doesn't call get_audio_stream_buffer() directly; it calls it
> through a layer of indirection in DUMB. So in order to save my skin when
> people start using al_{pause,resume}_duh() and al_poll_duh() together, I
> shall modify DUMB to cope with the situation. In view of this, I don't
> have much motivation to 'fix' Allegro, so I guess it won't get done - not
> yet anyway :)

Javier's patches are 1-year old. They were included in the 4.0.1 release.

-- 
Eric Botcazou




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