RE: [AD] RLE clipping speedup |
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> Ok, I put
>
> + lines[y] = (signed char*) (c * sizeof(*p));
I think this wouldn't work with 24bpp, which uses 32 bits for
the pixel data.
> Did you test the C-only version of the library ? Preliminary
> tests don't show
> any problem here after my correction (DJGPP).
Most of the sprites I draw are drawn with my blitters, which are
a modification of Allegro's C RLE_SPRITE blitters. But now that I
think of it, since everything is loaded from a DATAFILE, the
get_rle_sprite routine would not get called, explaining why I did
not test this part. I should have seen it before :/
Cheers
--
Vincent Penquerc'h
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