Re: [AD] RLE clipping speedup

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> After some comparing and code reading, you seem to be right, so
> the patch should probably read:
> +         lines[y] = (signed char*)c * ((bits==24)?4:((bits+1)/8));

Ok, I put

+ lines[y] = (signed char*) (c * sizeof(*p));

> I must have forgotten to install the lib, then, as I tested both
> tests/test and my game, which worked OK... Sorry about that :(
> Actually, the whole patch might be wrong, since it didn't get
> tested at all... I'll try again tonight then...

Did you test the C-only version of the library ? Preliminary tests don't show
any problem here after my correction (DJGPP).

--
Eric Botcazou



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