Re: [AD] Drawing a flipped RLE sprite?

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> > Vincent: in what way does your gouraud RLE sprite drawing 
> > code differ from 
> > Allegro?
> 
> It interpolates RGB instead of a light level. And it's much slower
> for that reason, too.

But it could be easily modified then, since shading a light level wouldn't
be different from shading with r=g=b, right?
So I guess we more or less have a draw_gouraud_rle_sprite if we really want
it...

Evert



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