RE: [AD] Drawing a flipped RLE sprite? |
[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]
> But it could be easily modified then, since shading a light
> level wouldn't
> be different from shading with r=g=b, right?
> So I guess we more or less have a draw_gouraud_rle_sprite if
> we really want
> it...
I guess so, I'd have to look again. It's C only though. I stopped
coding asm years ago.
--
Vincent Penquerc'h
Mail converted by MHonArc 2.6.19+ | http://listengine.tuxfamily.org/ |