Re: [AD] Drawing a flipped RLE sprite? |
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- To: Allegro Developers list <conductors@xxxxxxxxxx>
- Subject: Re: [AD] Drawing a flipped RLE sprite?
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Sat, 21 Sep 2002 14:22:26 +0200
- Invalid-uucp-from: From eglebbk@xxxxxxxxxx Sun Sep 22 04:09:40 2002
- Organization: University of Amsterdam
> > draw_sprite_*_flip
> >
> > These do not, but that could easily be added.
>
> Ah! So you want to add the three variants, which effectively means 6 new
> functions (C and asm). It looks like we've started to slip... :-)
Hehe... actually, I only need one, but the other ones aren't any more work.
Still, I see your point.
> > IMHO, rle-sprites are mainly intended for `static' images, such as
> > character sprites. You don't ordinarily need to do a lot of fancy stuff
> > with those: just draw them, light them or flip them. Following that
> > reasoning, a draw_gouraud_rle_sprite should be a good thing too...
>
> I agree with your premise: RLE sprites are "static" images. So I think
the
> line to draw for them is the following one: no support for geometric
> transformations. (The [AD] archives are here again much missed). And I
agree
> with your last conclusion too: a draw_gouraud_rle_sprite routine would be
> acceptable from this point-of-view (be it technically feasible).
Ok. I'll add the flipping routines I need to my project's code when I get
round to it. After all, there is no real need to integrate it in Allegro
itself and no hurry to do so.
Vincent: in what way does your gouraud RLE sprite drawing code differ from
Allegro?
--
Evert Glebbeek
e-mail: eglebbk@xxxxxxxxxx ICQ: 48210348
www: http://www.science.uva.nl/~eglebbk/