Re: [AD] Borken build

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Eric Botcazou wrote:
> 
> > - To make sure the code was being compiled/run correctly, I added a
> > "hlt" instruction in the middle of the SSE code, which should force the
> > program to crash.
> > - The program ran without crashing
> > - I noticed that even if I typed garbage in the SSE code, it would still
> > compile and run :/
> 
> You're a wizard ;-)
> 
> --
> Eric Botcazou

*grin* I discovered that when I rewrote asmdef.c to make a native
BCC32 build, but since adding the SSE specific code broke my compiler,
I thought it was wrong :-/ I am still dazzled (compile supports/micro
doesn't - compile doesn't support/micro does...). Next time I will
speak :-/


--
Roberto Alfonso (rpgrca@xxxxxxxxxx <> rpgrca@xxxxxxxxxx)
Rhynox, the Noble Rockfriend, Wild Battlerager of the Neidar Clan and
Proficient Blacksmith, rising hero, male dwarf (Genesis is the key)
ICQ: 44361979



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