Re: [AD] New graphics API, take 2 |
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In reply to Shawn Hargreaves <shargreaves@xxxxxxxxxx>: >It would actually be really handy (and would have been in >the past for some drivers) if there was a way to attach >multiple independent bits of custom data to a bitmap. Rather than having lots of different structures, why not have one structure with a pointer to a variable-sized chunk of data: struct AL_BITMAP { AL_BITMAP_VTABLE* vtable; int w, h; int cl, cr, ct, cp; /* all usual bitmap stuff */ struct AL_BITMAP_CHUNK* chunk; }; struct AL_BITMAP_CHUNK { int id; /* from DAT_ID() equivalent */ void* dat; }; and have chunk be a dynamically-allocated array, terminated with a { 0, 0 } element. Even if it ever needs to be resized, you could use realloc(). Bye for now, -- Laurence Withers, lwithers@xxxxxxxxxx http://www.lwithers.demon.co.uk/
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