There is a suggested patch for the request_scroll()
fix in the
attached scroll.txt.I don't know how to post this
appropriately, but for now I just attached a pasted copy
of this patch in the scroll.txt.
Here is the issue:
I found out that under DOS scroll_screen() wraps to the pmode call
= setdisplaystart when linear frame buffer is used.Only problem it sets
EBX to 0x80 which waits for the retrace.I = think it would be reasonable to
be able to chose EBX=3D0x00 mode where the function does not wait for a
retrace to = happen.Request scroll will not do because that will wrap back
to scroll_screen() if tripple-buffer is not = available.But it would be
possible to do it anyway by just implementing a retrace_simulator with the
= set_display_start EBX=3D0x00 !There could be other reasons to just want
to scroll without always waiting for a = retrace ! I changed the lib to
include scroll_screen_now() wich will do just that.It will work with any
= gfx_driver that can scroll.I think the vbeaf driver request_scroll()
will do allright.It only wrote the vesa modex = and vbeaf for now.Is this
something that that may be implemented in future releases or you may explain
why is EBX = 0x80 set is stone.
On the topic of scroll... Maybe request_scroll() sould be called
schedule_scroll(). (VESA calls it that way too.) Then the new
request_scroll() would be see below... (This involves adding another member
in the gfx_driver struct for ="">schedule_scroll() which will be just like
the original r2equest_scroll() of course.)
See attachment for the details
!
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