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I was hoping this following function or one like it
could be approved for the next wip. I would like to be
able to tell if the mouse is currently inside the area
of the window in windowed mode. Because if mouse_x was
600 and you move the mouse outside of the window then
mouse_x is still 600. I wanted a function that told me
if it was inside or not. That way I only draw my mouse
sprite if it is.
Here is what I did:
#include <allegro/aintern.h> // must be included to
access _mouse_on
// check to see if the mouse is currently inside the
window's area
bool mouse_inside_window()
{
if (_mouse_on==0) return false;
return true;
}
There might be a better way, but you guys are the
experts.
Also when you run a program in windowed mode, the
window is placed in the upper left hand of the screen.
Is there a way to have the window centered to the
screen?
Thanks, Dan
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