Re: [AD] About the speed of flat polygon primitives |
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On Friday 28 September 2001 05:24, you wrote:
> > DGA2 ./misc/cmplog.pl noaccel.log accel.log
>
> You swapped the files :-)
hmm.. it could have been the other way around. Wasn't
paying to much attention when I was typing that part :)
[snip]
>
> There seems to be something flawed in the accelerated DGA2 driver: from
> what I read in the code, it accelerates the same primitives as Windows
> (hline, vline, rectfill, clear, blit_to_self, draw_sprite, masked_blit)
> so why the hell does it perform so badly with line(), circle(), ellipse(),
> arc() and textout(), given that it reverts to software drawing for them ?
It almost looks as if the Driver IDs and such are reversed :)
> Under Windows, there is parity for these primitives between the
> hardware-accelerated and the software driver.
>
[snip]
>
> Thanks for testing.
--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx
http://strangesoft.net