Re: [AD] Big BeOS changes |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
On Thu, 2 Aug 2001, Angelo Mottola wrote:
> But first, I'd like to inform you all I've just applied a very big patch for
> the BeOS port, which fixes the following things:
> ...
I would just like to say that it looks like the BeOS port has come a very
long way since I started it and I probably would not recognize it anymore.
I'm glad that someone has been able to bring it to its current state
because it got pushed over my "priority horizon" a long time ago. I would
like to thank everyone who has worked on it for their contributions.
Thank you.
I hope I didn't do anything too brain dead which had to be fixed at the
cost of someones time. I would like to think that the conventions and
methods I used, and their consistent use throughout the driver code
helped. I apologize for the lack of comments ^_^
I probably spent the most time on the keyboard code, which I wanted to act
exactly like Be's normal keyboard input method for non-ascii characters.
I don't think I ever got the code unicode aware, or even UTF-8 aware
however. I bet that either the keyboard code has been ripped out because
someone felt it was totally wrong, or never touched again because it's too
scary (there are a couple of small bugs in it).
I hope that graphics acceleration made it into the graphics driver. I
always meant to get that driver written, because I had a paper version of
the documentation for the driver hooks which seemed to have disappeared
from the web.
I had fun while I used BeOS. It was great to have a fresh start. It's too
bad I have so many other things to do. Keep up the good work ^_^
Later,
Jason Wilkins