Re: [AD] Optimized rotation routine |
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In reply to Sven Sandberg <ssven.geo@xxxxxxxxxx>: >Also, what is sensible to do when scale<0 in >`rotate_scaled_sprite()' & co? Draw flipped or don't >draw at all? In math, a negative scale factor means that the object being enlarged is rotated by pi around the origin of the enlargement before actually being enlarged. So a negative scale is sensible. If, however, Allegro flips the sprite rather than rotating it, then I would stick with that behaviour. Bye for now, -- Laurence Withers, lwithers@xxxxxxxxxx http://www.lwithers.demon.co.uk/
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