Re: [AD] set_volume_per_voice() maximum volume |
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> > it always seems to play the samples at somewhere between 80-90% of it's
> > original volume
> > also the volume seems to be like first char describes
> > that is
> > Pan: left center right
> > ------------------------------------------
> > Right Channel 0 % 80-90% 80-90%
> > Left Channel 80-90% 80-90% 0%
>
> Tut tut. 1 + 1 != 1 :-P
>
> > > BTW how about programming Allegro's DirectSound driver to simulate
> > Allegro's
> > > volume-per-voice behaviour? (I'm not going to do this though...)
> > or even better, to make Allegro mixer work like DirectSound ;)
>
> I seem to remember that someone said the other ports were all supposed to
> emulate the DOS port. That means we either don't worry about it or we
cheat
> and fiddle around with the way we use DirectX ;-)
Let the directsound as is, we dont want to make it an exact copy of the
allegro mixer, do we? (and if so, why would we want to have an allegro
mixer? (ok, ok, except for backwards loops) ;)
But, staying in topic, please apply that patch to be able to get full volume
on the allegro mixer (oh and yep, the docs are right (at least
semantically)) ;)