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Hmm strange. This is interesting:
set_volume(255, -1); //sets volume to 100%
set_volume(0, -1); //sets volume to 0%
set_volume(64, -1); //sets volume to 0%
set_volume(128, -1); //sets volume to 0%
set_volume(192, -1); //sets volume to 50%
Interesting behavior for set_volume, n'est pas?
I wonder if this is related to the problem that my sounds seem to get quiet
MUCH faster than I think they would have when I play them with play_sound
volumes under 192.
I tried to divide the sound volume in wdsound.c by 255.0 instead of 255
thinking maybe it was an integer thing (it looked like it was trying to
make a fraction, in which (num<255)/255 == 0), but that didn't help.
Gillius