RE: [AD] Poor Ming performance

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> On my system, it's faster to use hw-accelerated hlines everywhere 
> except in
> the filling primitives. Do you mean that the gfx driver needs to 

hmmm ... pretty odd. in this case, yes, patching GFX_DRIVER would be
pointless. but *why* would hardware be sometimes faster and sometimes
not ? the length of lines to draw ? it might be better to find out
if there is not a hidden catch before trying to find a solution to this

-- 
Lyrian 



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