RE: [AD] small typo in bmp.c

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> > I wonder if there is an appropriate place in the docs to make this point
> > about why ints are faster than shorts. I too used to use shorts
> all the time
> > because I was unaware that they were slower.
>
> Perhaps we could lump it together with information about why 24 bit
> is slower than 32 bit, or that sometimes 15/16 bit is also slower
> than 32 bit.  Kind of that same thing.  Otherwise it's not really
> appropriate, IMHO.

Maybe we should create a new docs section with programming tips. It would
include notes on alignment, shorts vs. ints, and indeed the merits of
different colour depths.

We could fill the section up with all sorts of things. Many people have
trouble constructing decent timing systems for their games - we could create
a subsection on timing methods.

We could also document different methods of screen update. I believe the
docs currently direct people to the examples or the demo for how to do this.
This is where I would stop looking unless it's like 9:00 am on a Sunday.
I've also noticed that many games do not maintain a constant speed
regardless of fps - and it's really annoying when the programmer draws to
the screen between vsyncs and your computer's too slow!

I can think of a few other things that could go in. Basically it would be
anything pertinent to game programming or optimisation, as long as it didn't
get too specific (so it wouldn't become like a universal handbook or
anything). Tell me if you think this would be appropriate/a good thing in
the Allegro docs.

Ben Davis



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