Re: [AD] possible bug in POLYTYPE_GCOL |
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tom st denis wrote :
>
> Ok ya I am having fun with the 3d code.
Great !
>
> Anyways, try making a simple triangle where one of the points is
> clipped then render it with POLYTYPE_GCOL in a 15bpp (it happens in
> other modes too but let's be consistent). The clipped triangles will
> have the verteces color set wrong...
Hmmm ! Did you read the docs ?
At clip3d_f description : "[snip] However, no provision is made for
high/truecolor GCOL."
Actually the function can not guess if the polygons will be rendered in
paletted mode or high/truecolor mode so it can not handle correctly both
cases for *GCOL* mode.
Bertrand.