Re: [AD] BUG in C version of draw_trans_sprite() ?

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Sorry for the late reply...

Stepan Roh <sroh7497@xxxxxxxxxx> writes:
> I dig into sources and found out that C version of draw_trans_sprite()
> skips masked pixels of given sprite, but ASM version doesn't (so it
> shouldn't be called draw_trans_sprite :-).

Well spotted: thanks for this! Nice to know that someone is actually 
using/testing the C drawing code...


-- 
Shawn Hargreaves - shawn@xxxxxxxxxx - http://www.talula.demon.co.uk/
"A binary is barely software: it's more like hardware on a floppy disk."



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