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> #define draw_bitmap_off(bmp,x,y,tx,ty,w,h) \
> draw_bitmap(bmp, x, y, tx + bmp->xcrp, ty + bmp->ycrp, w, h)
You'd end up typing as much :) And this would require adding xcrp
and ycrp as BITMAP fields. This wouldn't be a good idea, as they're
just properties like any other.
> I don't remember the format for draw bitmap offhand right now. =)
That's normal, there's no such thing as draw_bitmap :)
This is draw_sprite.
--
Lyrian