Re: [godot-tutors] Casual Tutor Talk - Supplementation

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Perhaps it is just me, but I do not like not knowing exactly who my emails are being sendt too. Even IRC would do a better job in that regard :)

By the way, I have begun drafting the course presentation for the first course, and would like my own email list for individuals wanting to review / suggest improvement each "sprint".

I will be adding notes that explain what the course will cover (and not cover).

All work will be done in google docs/sheet/presentation for simplicity sake. Annotations and such would be easy to add. Re-wording suggestions and so on. (Keep in mind that I am typing what I would "say". It is essentially a script)

My goal is to have at least one "module" ready each week that will be sendt out to the emails of the individuals willing to check it out. (So it wont be every day, even though I will be working on it continuously when able.)

Vennlig hilsen,
Ivan Skodje
http://ivanskodje.com





-------- Original Message --------
Subject: Re: [godot-tutors] Casual Tutor Talk - Supplementation
Local Time: October 19, 2017 9:03 AM
UTC Time: October 19, 2017 7:03 AM
From: rverschelde@xxxxxxxxx
To: tutors@xxxxxxxxxxxxxxx

Yes, the idea creating this mailing list is that email is the only
medium that everyone can agree to use. It's not the best one, but for
the current state of affairs it's plenty enough IMO.

It's great that we can contact teachers and tell them to join this
mailing list instead of tell them to join a private FB group, Discord,
Slack or similar.

Rémi

2017-10-19 7:21 GMT+02:00 Chris Bradfield chris@xxxxxxxxxxxxxxx:
I'd prefer just about anything over Facebook for this. Is the email traffic
really a problem for anyone? This is a very low-volume mailing list.
Chris
--
Chris Bradfield
Founder, KidsCanCode
http://kidscancode.org/
818-794-0522
Support our free video lessons:
http://patreon.com/kidscancode
On Wed, Oct 18, 2017 at 10:00 PM, Ivan Skodje ivanskodje@xxxxxxxxxxxxxx
wrote:
Greetings!
Since some people may be a bit tired of getting a lot of "casual talk"
through this email, I suggest we supplement it by using a closed facebook
group for more casual "tutor"-related talk :)
If you think this is a horrible, horrible idea - don't be afraid to be
vocal about it.
It is my intention to make "talk" easier, without having to spam
everyone's inbox at once.
Vennlig hilsen,
Ivan Skodje
http://ivanskodje.com
-------- Original Message --------
Subject: Re: ODP: [godot-tutors] Looking for peer reviewing of teaching
material.
Local Time: October 19, 2017 5:42 AM
UTC Time: October 19, 2017 3:42 AM
From: ivanskodje@xxxxxxxxxxxxxx
To: tutors@xxxxxxxxxxxxxxx tutors@xxxxxxxxxxxxxxx
I'm not saying I wont contribute - however It probably wont happen at the
same time as I work. It is hard to say right now, as I still haven't had a
single day to sit down in this yet due spending 3h travel every day... Once
I move closer to the capital of Norway, everything will become more stable.
That being said, anyone that are interested will be more than welcome to
C&C and use/retrofit my course material into the official docs - when we get
that far :)
Vennlig hilsen,
Ivan Skodje
http://ivanskodje.com
-------- Original Message --------
Subject: Re: ODP: [godot-tutors] Looking for peer reviewing of teaching
material.
Local Time: October 19, 2017 12:00 AM
UTC Time: October 18, 2017 10:00 PM
From: chris@xxxxxxxxxxxxxxx
To: tutors@xxxxxxxxxxxxxxx
Anything you build for the community would be welcome, but I'd also like
to second the recommendation that you consider contributing to the official
docs. It's going to be the first place new users come, so it's important
that we make it a comprehensive and welcoming resource.
There are currently far more tasks than there are volunteers to complete
them. A lot of the work can't really be completed until we reach a
feature-freeze stage - I've already had to rewrite some KinematicBody2D code
examples to reflect changes - but drafts and first versions are certainly
appropriate to contribute now.
Cheers,
Chris
--
Chris Bradfield
Founder, KidsCanCode
http://kidscancode.org/
818-794-0522
Support our free video lessons:
http://patreon.com/kidscancode
On Wed, Oct 18, 2017 at 10:37 AM, Ivan Skodje ivanskodje@xxxxxxxxxxxxxx
wrote:
I dont think I could cover, or rather create 'the' godot game that would
promote Godot that way.
Of course, I will do my best to create an open and worthy course. (Albeit
slowly) :)
Sent from ProtonMail mobile
-------- Original Message --------
On Oct 18, 2017, 17:09, Leszek Nowak < leszek.nowak@xxxxxxxxx> wrote:
I would like to volunteer.
I’ll put as much time as I can into the process. I personally teach
geometry by example using Godot. And it looks like we (department) are
going to use Godot to teach simulations (as modules) this semester.
Anyways I would love to help with your idea. Having good courses should
guarantee steady increase in Godot users, which will secure Godot future.
As a side comment. A Godot biggest drawback at the moment is a lack of
“serious” developers/studios using it. At some point we should invest some
time in making state of the art, eye catching examples. Something that is
targeted at people that know game development. Maybe the third course could
address that?
Best regards,
Leszek Nowak
Od: Ivan Skodje
Wysłano: poniedziałek, 16 października 2017 06:45
Temat: [godot-tutors] Looking for peer reviewing of teaching material.
I have been on and off working for material for a Godot Engine
Fundamental course (3.0).
The plan is to create 3 courses, where the first course is dedicated to
learn Programming with Godot Engine / GDScript. Not very exciting, but very
fundamental and important - especially if you are new to programming. Here
you will learn the basics about variables, OOP, and so on. This does include
theory on each topic, and not just "teach by example".
The second course will be dedicated teaching basic game development
principles with Godot Engine. Nothing fancy, but you will get your feet wet
and learn what you need to make your own 2D games.
The third course will be dedicated to 2D and 3D game development. This
will be a bit more advanced, but we will go more in depth and work towards
developing a "bigger game".


Why am I posting about this? Because I care that the learning material is
excellent. I want people to be safe about learning good coding. Good working
principles.
What I would like to ask of every single one of you, are volunteeers to
peer review the materials, during and after creation.
Lately I have been busy due to getting a new job - dedicating my own time
to learning everything I need in order to do a great job at ... my job.
Now I am finally ready to go back in Godot, and - I figure while I spend
3 hours on the train rides, to write material for the course.
Volunteers willing to review the material will get access to a Trello
board, where I will post the content as I go. (I could go for Google Docs,
but... well - let us try first and see how it goes).
Thoughts? Theories? Game theories? :P
Vennlig hilsen,
Ivan Skodje
http://ivanskodje.com




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