If you think this is a horrible, horrible idea - don't be afraid to be
vocal about it.
It is my intention to make "talk" easier, without having to spam
everyone's inbox at once.
I'm not saying I wont contribute - however It probably wont happen at the
same time as I work. It is hard to say right now, as I still haven't had a
single day to sit down in this yet due spending 3h travel every day... Once
I move closer to the capital of Norway, everything will become more stable.
Anything you build for the community would be welcome, but I'd also like
to second the recommendation that you consider contributing to the official
docs. It's going to be the first place new users come, so it's important
that we make it a comprehensive and welcoming resource.
There are currently far more tasks than there are volunteers to complete
them. A lot of the work can't really be completed until we reach a
feature-freeze stage - I've already had to rewrite some KinematicBody2D code
examples to reflect changes - but drafts and first versions are certainly
appropriate to contribute now.
I dont think I could cover, or rather create 'the' godot game that would
promote Godot that way.
Of course, I will do my best to create an open and worthy course. (Albeit
slowly) :)
Sent from ProtonMail mobile
-------- Original Message --------
I would like to volunteer.
I’ll put as much time as I can into the process. I personally teach
geometry by example using Godot. And it looks like we (department) are
going to use Godot to teach simulations (as modules) this semester.
Anyways I would love to help with your idea. Having good courses should
guarantee steady increase in Godot users, which will secure Godot future.
As a side comment. A Godot biggest drawback at the moment is a lack of
“serious” developers/studios using it. At some point we should invest some
time in making state of the art, eye catching examples. Something that is
targeted at people that know game development. Maybe the third course could
address that?
Best regards,
Leszek Nowak
Od: Ivan Skodje
Wysłano: poniedziałek, 16 października 2017 06:45
Temat: [godot-tutors] Looking for peer reviewing of teaching material.
I have been on and off working for material for a Godot Engine
Fundamental course (3.0).
The plan is to create 3 courses, where the first course is dedicated to
learn Programming with Godot Engine / GDScript. Not very exciting, but very
fundamental and important - especially if you are new to programming. Here
you will learn the basics about variables, OOP, and so on. This does include
theory on each topic, and not just "teach by example".
The second course will be dedicated teaching basic game development
principles with Godot Engine. Nothing fancy, but you will get your feet wet
and learn what you need to make your own 2D games.
The third course will be dedicated to 2D and 3D game development. This
will be a bit more advanced, but we will go more in depth and work towards
developing a "bigger game".
Why am I posting about this? Because I care that the learning material is
excellent. I want people to be safe about learning good coding. Good working
principles.
What I would like to ask of every single one of you, are volunteeers to
peer review the materials, during and after creation.
Lately I have been busy due to getting a new job - dedicating my own time
to learning everything I need in order to do a great job at ... my job.
Now I am finally ready to go back in Godot, and - I figure while I spend
3 hours on the train rides, to write material for the course.
Volunteers willing to review the material will get access to a Trello
board, where I will post the content as I go. (I could go for Google Docs,
but... well - let us try first and see how it goes).
Thoughts? Theories? Game theories? :P
Vennlig hilsen,
Ivan Skodje