Re: [godot-devel] Mentors and ideas list for the GSoC 2018

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cool, then I'm in

On 16 February 2018 at 21:19, Bastiaan Olij <mux213@xxxxxxxxx> wrote:
> If i read correctly, may onwards
>
> On Sat, 17 Feb 2018 at 11:17 am, Ariel Manzur <puntob@xxxxxxxxx> wrote:
>>
>> when does this happen? I can be a mentor if starts after March/April
>>
>> On 16 February 2018 at 10:48, Hinsbart . <hinsbart@xxxxxxxxx> wrote:
>> > Hi all,
>> >
>> > I'd be up for co-mentoring the oculus rift support or the improved i18n.
>> >
>> > 2018-02-15 23:02 GMT+01:00 Rémi Verschelde <rverschelde@xxxxxxxxx>:
>> >>
>> >> Hi everyone,
>> >>
>> >> TL;DR: We need volunteers to co-mentor GSoC students, and help to
>> >> flesh out the ideas list [0] that potential interns will use as a
>> >> basis for their applications.
>> >>
>> >> -----
>> >>
>> >> At last some activity on this devel@xxxxxxxxxxxxxxx mailing list :)
>> >>
>> >> I also put in copy some core contributors who are not registered to
>> >> the mailing list yet (you should, it's very low traffic but quite
>> >> useful when we want to communicate with all devs with abusing GitHub
>> >> issues). Here's how to register [1].
>> >>
>> >>
>> >> You likely saw that Godot got selected for the Google Summer of Code
>> >> 2018 [2], which means that we'll have several students working for 3
>> >> months on specific topics from May 14, 2018 to August 6, 2018. See [2]
>> >> for the detailed timeline.
>> >>
>> >> We need your help for two things:
>> >>
>> >>
>> >> ## Updating the ideas list
>> >>
>> >> Juan, George and I spend some time in a hurry (right before the GSoC
>> >> application deadline) to put up a list of ideas of possible topics
>> >> students could work on [0]. We did well as many other applications to
>> >> GSoC had no ideas list or less detailed ones and got rejected.
>> >>
>> >> This list is checked by students who might be interested in
>> >> candidating for GSoC with Godot, though they are of course free to
>> >> come up with their own ideas... But usually it's easier if we can give
>> >> them some pointers.
>> >>
>> >> It's quite difficult to estimate what will be the tasks at hand that a
>> >> student could work on for 3 months starting May 2018 (you guys
>> >> contribute so much and so fast that we hardly have visibility so many
>> >> months away), and some of the ideas list are already partly obsolete
>> >> (Bastiaan already got working Oculus support last week...).
>> >>
>> >> At any rate, we can put as many ideas as we want there, so we need
>> >> your suggestions to flesh it out. You can just fork the repo and make
>> >> a pull request with your additional ideas, or open an issue to discuss
>> >> them, or even discuss them here first.
>> >>
>> >> It's very important that we have decent stuff to propose, so please
>> >> help :) See link [0].
>> >>
>> >>
>> >> ## Potential (co-)mentors
>> >>
>> >> Once we select students, we'll need people to mentor them during their
>> >> internship, to ensure that they properly define their objectives and
>> >> work regularly and efficiently towards resolving them.
>> >>
>> >> Since we're new to GSoC and don't want to overburden anyone, we
>> >> decided to give 2 mentors to each student, so that the mentors can
>> >> relay themselves if one is not available. Mentoring would happen
>> >> mainly via email, and also on IRC if possible (or any other means of
>> >> communication mentors would agree upon with their students).
>> >>
>> >> So here we need you again: please tell me ASAP if you'd be OK to be a
>> >> co-mentor for a student. Of course this would be on a topic for which
>> >> you are relevant, and saying "yes" today is non-binding: until we
>> >> actually select the students, you can still change your mind. And
>> >> you'll also have a say in what students we accept, etc., to ensure
>> >> that you feel confident about their project.
>> >>
>> >> I don't have experience as a GSoC mentor either, so I can't really
>> >> tell what the workload would be. But it should not be more than 1 hour
>> >> per day per mentor, ideally less if we have students who don't need
>> >> hand holding. We'll also encourage students to ask their general
>> >> questions in #godotengine-devel directly to share the mentoring
>> >> workload with other contributors.
>> >>
>> >> Google will send potential mentors more details about what this task
>> >> entails, and we still have some time to review the docs [3] and decide
>> >> on our workflow.
>> >>
>> >> So again, this is non-binding for now, but if you'd be OK to help
>> >> mentor a student, please tell me ASAP so that I can add you to the
>> >> GSoC page for Godot as potential mentor.
>> >>
>> >> If there are some points of the ideas list [0] for which you think you
>> >> could mentor a student, please also tell me (again, that's
>> >> non-binding, it's just to have an idea of who could do what, and maybe
>> >> where to redirect student questions about a specific topic before the
>> >> applications deadline). You also don't need to be an engine-guru to be
>> >> a good mentor, so don't shy away before the task :)
>> >>
>> >>
>> >> Also, if you are a student yourself, I guess nothing prevents you from
>> >> applying to GSoC too, even if you are already a core contributor :)
>> >>
>> >>
>> >> Thanks in advance for your help :)
>> >>
>> >> Rémi
>> >>
>> >>
>> >> [0] https://github.com/godotengine/roadmap/blob/master/GSOC-2018.md
>> >> [1] https://listengine.tuxfamily.org/godotengine.org/devel/
>> >> [2] https://developers.google.com/open-source/gsoc/
>> >> [3] https://google.github.io/gsocguides/mentor/
>> >>
>> >>
>> >
>>
>>
> --
> Kindest regards,
>
> Bastiaan Olij
>
> https://www.facebook.com/bastiaan.olij
> https://www.youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw
> https://github.com/BastiaanOlij



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