Re: [godot-devel] Mentors and ideas list for the GSoC 2018

[ Thread Index | Date Index | More godotengine.org/devel Archives ]


when does this happen? I can be a mentor if starts after March/April

On 16 February 2018 at 10:48, Hinsbart . <hinsbart@xxxxxxxxx> wrote:
> Hi all,
>
> I'd be up for co-mentoring the oculus rift support or the improved i18n.
>
> 2018-02-15 23:02 GMT+01:00 Rémi Verschelde <rverschelde@xxxxxxxxx>:
>>
>> Hi everyone,
>>
>> TL;DR: We need volunteers to co-mentor GSoC students, and help to
>> flesh out the ideas list [0] that potential interns will use as a
>> basis for their applications.
>>
>> -----
>>
>> At last some activity on this devel@xxxxxxxxxxxxxxx mailing list :)
>>
>> I also put in copy some core contributors who are not registered to
>> the mailing list yet (you should, it's very low traffic but quite
>> useful when we want to communicate with all devs with abusing GitHub
>> issues). Here's how to register [1].
>>
>>
>> You likely saw that Godot got selected for the Google Summer of Code
>> 2018 [2], which means that we'll have several students working for 3
>> months on specific topics from May 14, 2018 to August 6, 2018. See [2]
>> for the detailed timeline.
>>
>> We need your help for two things:
>>
>>
>> ## Updating the ideas list
>>
>> Juan, George and I spend some time in a hurry (right before the GSoC
>> application deadline) to put up a list of ideas of possible topics
>> students could work on [0]. We did well as many other applications to
>> GSoC had no ideas list or less detailed ones and got rejected.
>>
>> This list is checked by students who might be interested in
>> candidating for GSoC with Godot, though they are of course free to
>> come up with their own ideas... But usually it's easier if we can give
>> them some pointers.
>>
>> It's quite difficult to estimate what will be the tasks at hand that a
>> student could work on for 3 months starting May 2018 (you guys
>> contribute so much and so fast that we hardly have visibility so many
>> months away), and some of the ideas list are already partly obsolete
>> (Bastiaan already got working Oculus support last week...).
>>
>> At any rate, we can put as many ideas as we want there, so we need
>> your suggestions to flesh it out. You can just fork the repo and make
>> a pull request with your additional ideas, or open an issue to discuss
>> them, or even discuss them here first.
>>
>> It's very important that we have decent stuff to propose, so please
>> help :) See link [0].
>>
>>
>> ## Potential (co-)mentors
>>
>> Once we select students, we'll need people to mentor them during their
>> internship, to ensure that they properly define their objectives and
>> work regularly and efficiently towards resolving them.
>>
>> Since we're new to GSoC and don't want to overburden anyone, we
>> decided to give 2 mentors to each student, so that the mentors can
>> relay themselves if one is not available. Mentoring would happen
>> mainly via email, and also on IRC if possible (or any other means of
>> communication mentors would agree upon with their students).
>>
>> So here we need you again: please tell me ASAP if you'd be OK to be a
>> co-mentor for a student. Of course this would be on a topic for which
>> you are relevant, and saying "yes" today is non-binding: until we
>> actually select the students, you can still change your mind. And
>> you'll also have a say in what students we accept, etc., to ensure
>> that you feel confident about their project.
>>
>> I don't have experience as a GSoC mentor either, so I can't really
>> tell what the workload would be. But it should not be more than 1 hour
>> per day per mentor, ideally less if we have students who don't need
>> hand holding. We'll also encourage students to ask their general
>> questions in #godotengine-devel directly to share the mentoring
>> workload with other contributors.
>>
>> Google will send potential mentors more details about what this task
>> entails, and we still have some time to review the docs [3] and decide
>> on our workflow.
>>
>> So again, this is non-binding for now, but if you'd be OK to help
>> mentor a student, please tell me ASAP so that I can add you to the
>> GSoC page for Godot as potential mentor.
>>
>> If there are some points of the ideas list [0] for which you think you
>> could mentor a student, please also tell me (again, that's
>> non-binding, it's just to have an idea of who could do what, and maybe
>> where to redirect student questions about a specific topic before the
>> applications deadline). You also don't need to be an engine-guru to be
>> a good mentor, so don't shy away before the task :)
>>
>>
>> Also, if you are a student yourself, I guess nothing prevents you from
>> applying to GSoC too, even if you are already a core contributor :)
>>
>>
>> Thanks in advance for your help :)
>>
>> Rémi
>>
>>
>> [0] https://github.com/godotengine/roadmap/blob/master/GSOC-2018.md
>> [1] https://listengine.tuxfamily.org/godotengine.org/devel/
>> [2] https://developers.google.com/open-source/gsoc/
>> [3] https://google.github.io/gsocguides/mentor/
>>
>>
>



Mail converted by MHonArc 2.6.19+ http://listengine.tuxfamily.org/