[levels] Re: X-Moto - Level Asiam Frenzy |
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- To: "pishifat@xxxxxxxxx" <pishifat@xxxxxxxxx>
- Subject: [levels] Re: X-Moto - Level Asiam Frenzy
- From: Weldon Sams <wjsams@xxxxxxxxx>
- Date: Mon, 16 Nov 2009 20:55:07 -0500
- Cc: "levels@xxxxxxxxxxxxxxxxxxx" <levels@xxxxxxxxxxxxxxxxxxx>
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Can you guys send me a link to the requirements. Why are you guys
filtering them so much?
Sorry for the ranting below, I'm just really upset I can't make the
keels the way I want. Especially for an open source game.
I personally don't like all the layers and sprites cluttering up my
levels. And the drifted layers and such make me motion sick. I've
always played xmoto because I can't play most video games. That's why
I make my levels very plain but with good game play.
It used to be easy for me get levels validated and that's what has
kept me playing. People like my levels too. I get tons of votes and
when I've been in your irc channel everyone was like "hey it's asiam.
Nice levels man"
Are you guys trying to do something with xmoto? Make it more appealing
to mainstream gamers. My levels are my art and most artists don't
like people to tell them how to create it. I thought xmoto was an open
source game. So should the levels be.
Take my "squeeze on thru 1" level. That can't be much simipler but
it's fun and people play it. I still play it for fun.
Please don't turn into the iPhone app store. Please. Please. Please.
You should have an option to download unvalidated levels if we want
to. Ok I'm done, sorry again.
Weldon
On Nov 16, 2009, at 18:54, pishifat@xxxxxxxxx wrote:
Hi,
thanks for your level.
Unfortunately it cannot be validated for the following reasons :
- its almost ready for validation! just improve the graphics some
more (with backgrounds, drifted layers, etc.) until it looks really
nice :)
- the clouds need to go. try going with a more average sprite like
'ring' or 'flower' or soemthing :P
X-Moto-Level-Validation-Team