[xmoto-translation] Re: X-Moto Latvian translation update (r2099) |
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Janis,
i'm not sure to understand.
but the behavior in the game is the following:
- you can set a var called Language in options (config.dat) to change the
LANGUAGE environment variable. However, the first language i propose is
"Automatic" which does not change the LANGUAGE var (if it is set, the LAN=
GUAGE
var is not changed), so that you can set in your environment sv:de and ru=
n
xmoto. Does it solve the problem ?
Nicolas
Quoting J=C4=81nis R=C5=ABcis <parasti@xxxxxxxxx>:
> Hi Nicolas,
>
> Attached is an update to the Latvian translation.
>
> About translation options in-game, you can use "Latvie=C5=A1u" for "Lat=
vian".
> However, I'm not sure if you are aware of this, but I want to mention a
> problem with GNU Gettext. I see that you are setting the LANGUAGE
> environment variable to change the language at run-time. (This is also
> what the Gettext documentation suggested for some time.) Here's what
> the ABOUT-NLS file says:
>
> Not all programs have translations for all languages. By default, a=
n
> English message is shown in place of a nonexistent translation. If
> you understand other languages, you can set up a priority list of
> languages. This is done through a different environment variable,
> called `LANGUAGE'. GNU `gettext' gives preference to `LANGUAGE' ove=
r
> `LANG' for the purpose of message handling, but you still need to
> have `LANG' set to the primary language; this is required by other
> parts of the system libraries. For example, some Swedish users who
> would rather read translations in German than English for when
> Swedish is not available, set `LANGUAGE' to `sv:de' while leaving
> `LANG' to `sv_SE'.
>
> Overriding the LANGUAGE environment variable breaks this behaviour. Of
> course, it does not matter if all translations are completed, but it is
> worth considering whether in-game language selection is more important
> than this functionality.
>
> J=C4=81nis
>
>
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