[PATCH 03/13] Clear KeysDown[] key mapping state on reset |
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- Subject: [PATCH 03/13] Clear KeysDown[] key mapping state on reset
- From: Eero Tamminen <oak@xxxxxxxxxxxxxx>
- Date: Thu, 11 Nov 2021 00:11:12 +0200
IKBD clears corresponding Keyboard.KeyStates[] array on reset, so
KeyDown[] needs to be cleared on reset too.
---
src/includes/keymap.h | 1 +
src/keymap.c | 9 +++++++++
src/reset.c | 2 ++
3 files changed, 12 insertions(+)
diff --git a/src/includes/keymap.h b/src/includes/keymap.h
index abf7586e..0ba2ac9e 100644
--- a/src/includes/keymap.h
+++ b/src/includes/keymap.h
@@ -11,6 +11,7 @@
#include <SDL_keyboard.h>
extern void Keymap_Init(void);
+extern void Keymap_Reset(void);
extern void Keymap_LoadRemapFile(const char *pszFileName);
extern void Keymap_DebounceAllKeys(void);
extern void Keymap_KeyDown(const SDL_Keysym *sdlkey);
diff --git a/src/keymap.c b/src/keymap.c
index d39bccef..9f3df866 100644
--- a/src/keymap.c
+++ b/src/keymap.c
@@ -73,6 +73,15 @@ void Keymap_Init(void)
Keymap_LoadRemapFile(ConfigureParams.Keyboard.szMappingFileName);
}
+/**
+ * Clear key states on reset, like IKBD does
+ */
+void Keymap_Reset(void)
+{
+ memset(KeysDown, 0, sizeof(KeysDown));
+}
+
+
/**
* Map SDL symbolic key to ST scan code.
* This assumes a QWERTY ST keyboard.
diff --git a/src/reset.c b/src/reset.c
index 0a244c50..10946540 100644
--- a/src/reset.c
+++ b/src/reset.c
@@ -22,6 +22,7 @@ const char Reset_fileid[] = "Hatari reset.c";
#include "ioMem.h"
#include "cycles.h"
#include "cycInt.h"
+#include "keymap.h"
#include "m68000.h"
#include "mfp.h"
#include "midi.h"
@@ -103,6 +104,7 @@ static int Reset_ST(bool bCold)
Sound_Reset(); /* Reset Sound */
ACIA_Reset( ACIA_Array ); /* ACIA */
IKBD_Reset(bCold); /* Keyboard (after ACIA) */
+ Keymap_Reset(); /* Key mapping state */
SCC_Reset();
if (Config_IsMachineFalcon() && !bUseVDIRes)
VIDEL_reset();
--
2.30.2
--------------6125158E9D8E923B9ED57408
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