Hi Vincent,
I've been going through changes in your pull request, splitting them
into separate commits
and updating / improving things.
However, there's one thing that I do not understand in your
Keymap_KeyUp() changes:
---------------------------------
if (Keyboard.KeyStates[scancode])
{
LOG_TRACE(TRACE_KEYMAP," %02x was down, will be up'ed\n",scancode);
Keyboard.KeyStates[scancode]--;
IKBD_PressSTKey(scancode, false);
}
else
LOG_TRACE(TRACE_KEYMAP," %02x will be kept down (presses:
%d)\n",scancode,Keyboard.KeyStates[scancode]);
----------------------------------
You've changed Keyboard.KeyStates[] to keep status
of how many presses each key ST key has gotten,
not just whether it's down.
But if it's zero (i.e. should be up), why you're
outputting a trace message that says the key will still be kept down?
Shouldn't it be rather:
----------------------------------
if (!Keyboard.KeyStates[scancode])
{
Log_Printf(LOG_WARN, "key %02x got up event, although it's not
down\n", scancode);
continue;
}
if (--Keyboard.KeyStates[scancode])
{
LOG_TRACE(TRACE_KEYMAP," %02x will be kept down (remaining
presses: %d)\n",
scancode, Keyboard.KeyStates[scancode]);
continue;
}
LOG_TRACE(TRACE_KEYMAP,"key %02x was down, will be up'ed\n", scancode);
IKBD_PressSTKey(scancode, false);
----------------------------------
?
- Eero
On 12.1.2021 22.57, Vincent Barrilliot wrote:
Hello
I have refreshed my forked repo from the reference one, resolved
conflicts, tested and created patch file again after having rebased.
Kind regards
Vinz
On 10/01/2021 23:05, Eero Tamminen wrote:
Hi,
On 1/10/21 7:15 PM, Vincent Barrilliot wrote:
Here is a quick demo:
https://youtu.be/4qWL23X77aI
To enable that, I selected the "keymap" Keyboard option with the
updated doc/fr/clavier-exemple.txt
The patch is attached. I produced it using
git format-patch master --stdout > improved-kbd-support.patch
I'm not sure how to split that though, sorry! For next changes I
will try to split things better.
That's easiest if you commit your changes in small logical steps.
It's much easier to afterwards
group small changes to larger ones, and skip
ones that turned out to be non-relevant ones,
with:
git rebase -i <start commit>
Than to split large changes into smaller ones
afterwards.
For this change I think it's much easier to read the keymap.c file
as a whole.
It still contains remains of SDL v1 support.
Please rebase the changes to the latest Hatari code.
- Eero
On 01/01/2021 10:15, Thomas Huth wrote:
Am Tue, 3 Nov 2020 14:39:05 +0100
schrieb Nicolas Pomarède <npomarede@xxxxxxxxxxxx>:
Le 03/11/2020 à 14:24, Eero Tamminen a écrit :
Hi,
I did a diff between your and current keymap.c
version (attached).
Hi
thanks for posting the diff
For your intended change to be reviewable, please
split all non-functional & unrelated code changes
(white space/indenting, const, ! -> ==0, type
changes, commenting out trace outputs) to
a separate patch, or remove them.
Then either rebase your changes to latest Hatari
git version of keymap.c, or otherwise make sure
they apply and still work with it, before posting
a patch / "git diff" against it.
looking at the diff you posted, I don't see that much unrelated
changes, there're a few indents changes here and there, but seeing
the patch is rather big it looks ok to me if some indents or
some log
levels are changed to fit the patch, but nothing that seems to
prevent from reviewing the changes.
Also, keymap.c was last modified in dec 2019, so I guess the patch
should apply to dev version without loosing code.
As for reviewing/testing the patch itself, unfortunately I don't
have
time at the moment. Maybe Thomas can have a look at it if he got
time.
I just had a quick look, but the patch is indeed rather big. Any
chance
that you could split it up logically into more digestible parts
(i.e.
multiple patches)? Also, there are still cosmetic changes in here
(like
the last hunk that changes "if (!keycode)" into "if (keycode == 0)"
etc.) ... that really should either be dropped or put into separate
clean-up patches.
As a french user of Hatari, this looks like an interesting patch
anyway, as some characters are indeed "hard" to enter by default.
I have to say that I hardly use the keymapping stuff on my own,
since
the German keyboard layout is pretty similar to the US layout anyway
and since I normally only edit my files on the host side and
avoid text
editors in the emulated environment. So Nicolas, it would be
great if
you could have a look at these modifications if they make sense
from a
French keyboard user perspective.
Thomas
PS: Would it help if we'd remove the SDL1.2 support first? I guess
keymap.c would be simplified quite a bit by that removal...