Re: [hatari-devel] Hatari debugger questions |
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Le 26/02/2018 à 11:46, Nicolas Pomarède a écrit :
Further, when I change the pc value and then enter 's' my expectation is that the first command at the new pc location is executed. What happens instead is that the instruction at the previous (old) pc location is executed. Am I doing something wrong? What do I have to do in order to change the pc value and then to single-step starting at the new pc location?I will write a small asm test code to check if I can reproduce this.
It seems to work for me. Consider this small example : moveq #0,d0 moveq #0,d1 moveq #0,d2 moveq #1,d1 moveq #2,d2 moveq #3,d3 nop attached is the resulting .prg.Now, run hatari and press alt+pause to enter debugger when gem desktop appears for example.
Load the program at address $40000 for a quick test : loadbin debug.prg $40000 set 2 breakpoints at $40022 and $40028 and set pc=$4001c : a $40022 a $40028 r pc=$4001c This is the code in RAM : $0004001c : 7000 moveq #0,d0 $0004001e : 7200 moveq #0,d1 $00040020 : 7400 moveq #0,d2 $00040022 : 7201 moveq #1,d1 $00040024 : 7402 moveq #2,d2 $00040026 : 7603 moveq #3,d3 $00040028 : 4e71 nop Type 'r', you can see that d0/d1/d2/d3 have various non null valuesNow type 'c', program will run from $4001e until breakpoint at $40022 -> -> d0/d1/d2 are correctly set to '0'
Skip instr at $40022 by changing PC > r pc=$40024 type 's' to continue and execute only 1 instruction and type 'r' after. > s CPU=$40026, VBL=2862, FrameCycles=2480, HBL=4, LineCycles=432, DSP=N/A $00040026 : 7603 moveq #3,d3 > r D0 00000000 D1 00000000 D2 00000002 D3 00000000So, only D2 was changed (by instruction at PC=40024) and program goes back to debugger correctly with PC=$40026.
-> The 1st instruction at the new PC was correctly executed. Can you try this ? I checked with 68000 cpu, do you use 68030 ? This requires hatari 2.1, as 2.0 could have prefetch issue when changing PC. Nicolas
Attachment:
debug.prg
Description: Binary data
moveq #0,d0 moveq #0,d1 moveq #0,d2 moveq #1,d1 moveq #2,d2 moveq #3,d3 nop
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