Re: [hatari-devel] HD floppy timing

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Le 31/05/2016 00:28, Roger Burrows a écrit :
On 30 May 2016 at 17:45, Nicolas Pomarède wrote:

I never really checked the accuracy of HD/ED format, since no program is
known to depend on this (it's not the case for DD where game protections
expect very precise timing for gap, read sector and so on).

Basically, DD timings to transfer a byte from floppy are divided by 2
for HD and divided by 4 for ED.

It's quite possible this doesn't give the same values as real HW :)

I think I can guess the problem: the emulated HD drives are spinning at twice
the speed of a DD, so a sector miss (extra revolution) takes 100 msec when it
should take 200msec.  Not a problem for games, but it does make Hatari less
accurate as a tool.


I will have a look, it's possible HD and ED disks don't have a 300 RPM in Hatari at the moment (which they should) and this would explain the problem.




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